Augmented reality apps and games that bring products, lessons and play into the real world — on Android and iOS.
250+ projects delivered
Augmented reality places digital objects into the real world through a phone or headset. Gamostar builds AR apps for product visualisation, virtual try-on, education, training, marketing campaigns and location-based games.
Using Unity with ARKit and ARCore, plus 3D modelling and optimisation, we deliver stable, good-looking AR experiences that run smoothly on mid-range phones. We start with a quick prototype so you can test the idea before full development.
Let customers see furniture, devices or products in their space before buying.
Face, hand and body tracking for fashion, eyewear and beauty.
Interactive AR lessons and step-by-step instructions.
Location-based and tabletop AR games with multiplayer.
Image-triggered and WebAR campaigns that increase engagement.
VR prototypes and mixed-reality experiences for selected headsets.
A senior team that has delivered 250+ games, apps and platforms for startups and enterprises worldwide.
Weekly demos, a shared task board and clear milestones — you always know what is happening.
NDA before we start, encrypted data, secure APIs and best-practice authentication.
Full source code, design files and documentation are handed over to you.
Bug fixing, OS-update compatibility, monitoring and feature upgrades under flexible plans.
We work with clients across India, the USA, the UK, Europe and the Middle East.
We study your idea, audience and competitors, then define scope, features and a realistic roadmap.
Clickable prototypes and a polished, conversion-focused interface that you approve before development.
Short sprints with weekly demos, clean code, secure APIs, payments and third-party integrations.
Real-device testing, performance, load and security checks before every release.
Store or server launch, monitoring and ongoing maintenance after go-live.
A defined scope, timeline and price. Best for MVPs and well-documented requirements.
Developers, designers and QA working only on your product, on a monthly basis.
Flexible hourly engagement for evolving scope, audits and ongoing improvements.
We target modern Android phones (ARCore) and iPhones / iPads (ARKit), and optimise for mid-range devices.
Yes. WebAR runs in the browser for quick campaigns, with some limits compared to native AR.
Yes. Our artists model, texture and optimise 3D assets, or we can use assets you provide.
A prototype takes a few weeks; a production AR app usually takes 3–5 months depending on content and features.
Share your idea and get a clear plan, timeline and estimate within 24 hours. No obligation.
NDA signed on request · Full source code ownership · Weekly progress demos