Real-time multiplayer games with fair matchmaking, low latency and servers that scale — for card, board, casino and action games.
250+ projects delivered
Multiplayer games live or die by their backend. Gamostar is a multiplayer game development company that designs the full stack: game client, authoritative game server, lobbies, matchmaking, chat, tournaments, wallet and admin tools, all built to handle thousands of concurrent players.
We build turn-based and real-time multiplayer games — Rummy, Poker, Ludo, Teen Patti, UNO, Chess, casino tables and skill games — using Node.js, Socket.io, Redis and MongoDB with Unity, Flutter or HTML5 clients. Server-side game logic keeps every match fair and prevents cheating.
Game rules and results run on the server, so clients cannot cheat.
Public tables, private rooms, quick match and skill-based matchmaking.
Knockout, sit & go and scheduled events with seasons and rewards.
Text chat, emojis, friends lists and invitations.
Rejoin dropped games and keep every device in sync.
Bot, collusion and multi-account detection with automated flags.
Rummy, Poker, Teen Patti, UNO, Call Break.
Ludo, Chess, Carrom, Snakes & Ladders.
Blackjack, baccarat, roulette.
Quick real-time matches.
| Option | Best for | Notes |
|---|---|---|
| Node.js + Socket.io | Turn-based and light real-time games | Flexible, easy to scale with Redis |
| Photon / Nakama / Colyseus | Faster launches and action games | Managed or self-hosted frameworks |
| Custom UDP servers | Fast-paced real-time action | Highest control and effort |
We pick the stack that fits your game type, latency needs and budget.
| Project type | What is included | Typical timeline |
|---|---|---|
| White label launch | Ready-made game(s) branded to you, wallet and admin panel | Weeks |
| Custom MVP | Core game, multiplayer server, basic wallet / economy and admin panel | 6–10 weeks |
| Full custom game / platform | Complete game set, advanced backend, tournaments, analytics and store launch | 4–6 months |
Timelines depend on scope and how quickly feedback is shared. We confirm exact effort and cost after a discovery call.
A senior team that has delivered 250+ games, apps and platforms for startups and enterprises worldwide.
Weekly demos, a shared task board and clear milestones — you always know what is happening.
NDA before we start, encrypted data, secure APIs and best-practice authentication.
Full source code, design files and documentation are handed over to you.
Bug fixing, OS-update compatibility, monitoring and feature upgrades under flexible plans.
We work with clients across India, the USA, the UK, Europe and the Middle East.
We study your idea, audience and competitors, then define scope, features and a realistic roadmap.
Clickable prototypes and a polished, conversion-focused interface that you approve before development.
Short sprints with weekly demos, clean code, secure APIs, payments and third-party integrations.
Real-device testing, performance, load and security checks before every release.
Store or server launch, monitoring and ongoing maintenance after go-live.
A defined scope, timeline and price. Best for MVPs and well-documented requirements.
Developers, designers and QA working only on your product, on a monthly basis.
Flexible hourly engagement for evolving scope, audits and ongoing improvements.
Cost depends on the game type, number of players per table, backend features and art. We give a free estimate within 24 hours.
With Redis, clustering and auto-scaling we design for thousands of concurrent players, and grow capacity as you grow.
All game logic runs on the server, plus bot, collusion and multi-account detection.
Yes. The server keeps the game state and lets players rejoin their table.
Yes. We deliver the full stack: client, server, admin panel and DevOps.
Share your idea and get a clear plan, timeline and estimate within 24 hours. No obligation.
NDA signed on request · Full source code ownership · Weekly progress demos